Glow - Primary Artist
2016
About
Glow is a 2D platformer with light-based mechanics.
Contributions
I produced all concept art and animations, most of the static assets, and some UI elements.
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Maelstrom (Prototype) - Artist
Fall 2018
About
Based on the classic arcade game Tempest, Maelstrom is a fast shooter where the player teleports across lanes to destroy waves of enemies.
Contributions
I produced concept art and animations.
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Note Runners - Sole Artist
2017
About
Note Runners is an infinite runner game where player position is controlled by singing.
Contributions
I produced all concept art, animations, backgrounds, and most of the UI elements.
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The Night Shift (Prototype) - Artist
Fall 2018
About
A VR noir-themed puzzle game where players are tasked with covering up a murder.
Contributions
I produced concept art.
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Wizards - Sole Artist
2017
About
Wizards is a simple bullet-hell shoot-em-up produced with Python and Pygame in a little under a month.
Contributions
I produced all concept art, animations, backgrounds, and static assets.
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The Amazing Space Race (Prototype)
Fall 2018
About
Amazing Space Race is a mobile puzzle game that teaches the impact of gerrymandering by districting planets for alien politicians.
Contributions
I produced concept art and static assets.
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